Tanglehedge Play now

Tanglehedge

Math practice for the whole family

The math board game you play together.

Grown-ups and children sit down as one team, around one screen. Each child answers riddles at their own grade, K to 5, so a five-year-old, a ten-year-old and you all help the same team.

Free during beta. No sign-up.
Plays in the browser on Android, Chromebook, iPad and laptops.
Coming soon to Google Play and the App Store.

A Tanglehedge game in progress: the hedge maze with three players' tokens part-way along, and riddle squares, Rune Stones and Wisdom Scrolls to walk to.

Who is at the table

Nobody is ranked against a teammate. A younger child’s right answer is worth exactly as much to the team as an older one’s.

For grown-ups

Tap Grown-ups’ Corner on the first screen. It shows a number in words, like “six hundred forty-two”, and you type it in digits. That keeps young children out. Inside are three things.

What they’re learning now

Practice what they’re learning this week

Each child gets their own list of topics, with only the ones in their grade. All of them are checked at first. Uncheck what your child hasn’t learned yet. Their riddles then come only from the checked topics.

In Grade 2, measuring means clocks and money. To check them all again, tap Use whole grade.

Grown-ups' Corner, What they're learning now. Bea's card, 2nd Grade, 3 of 5 topics: adding, taking away and measuring are checked; times tables and how numbers work are not. A Use whole grade button sits below.
Bea hasn’t reached times tables yet, so she won’t be asked them.

Promise Seed

A surprise, grown together

Plant a small treat for the whole team. Only you see what it is. The children see a seed that grows as they play.

  1. Write a small treat, like merienda together, a game of sungka, or a visit to Lola and Lolo.
  2. Every riddle any child solves helps it grow. Hints never slow it. The children see a drawing, never a number.
  3. It grows at the end of each game. When it blooms, Hoot says “Go and show a grown-up!”
  4. Keep your promise, then tap Given in Grown-ups’ Corner.

You can limit how many riddles count each day. Because of the number at the door, a young child can’t write their own promise.

Never tied to points, speed or scores. One seed for the whole team, so siblings never race.

Grown-ups' Corner, A promise for the team. The grown-up's card reads “Merienda at the plaza” with a pancakes picture, and a bar under it: Riddles solved, 17 of 25.
What you see. The treat, and how close it is.
The Journey screen as the children see it: a stitched seed putting out leaves, beside the words “Our Promise Seed. A grown-up planted a surprise. Every riddle we solve helps it grow.”
What the children see. Only a seed, never the treat or a number.

How they’re doing

See the mistake, not just a score

Say Bea keeps getting 52 − 17 wrong. The report tells you why: she takes the smaller digit from the bigger one, so she writes 45. Then it gives you something to try at home, like a game with five crackers. It also shows you when she starts getting better.

It needs a few riddles in a topic before it can tell you anything. It stays on this device. The children don’t see it, and neither do we.

How they're doing, Bea's card, open at taking away: 50% lately, getting better, was 3 of 8, now 5 of 8. Most often: took the smaller digit from the bigger one in each column. Try this at home: start with five crackers, eat one, ask how many are left.
One thing to try at home, for each hard topic.

How a game goes

  1. Make an Explorer Card for each player, with each child’s grade. In our pictures, Bea is in Grade 2, Nico is in Grade 4, and Mama plays as the Lantern-Bearer.
  2. Roll the die and walk the hedge maze together.
  3. Answer riddles to find the Rune Stones hidden in the maze.
  4. Open the Sealed Gate, the door at the end of the maze, as a team. Nobody loses, and there is no clock.
A Grade 2 riddle for Bea: a drawing of a 50-centavo coin and two 25-centavo coins, the question “50¢, 25¢, 25¢. Total?”, and four answers in pesos to choose from.
A Grade 2 money riddle. The picture adds up to the answer.

Gentle by design

  • A miss is a second try Hoot names the likely slip, then a plain explanation. Never a scolding, never a game over.
  • Asking for help is part of the game Every child gets three Wisdom Scrolls, or hints, each game. Using one never takes anything away. Nothing rewards rushing.
  • Money in pesos Money riddles use pesos and centavos, with the bills and coins you use every day.
Nico's fraction riddle after a first miss. Hoot says: I wonder if you only multiplied the top number. Take another look and try again. The answer he tried, 10/3, is marked “you tried this”, and the other three are still open.
After a miss, Hoot names the slip and gives a second go.

Safe by design

No ads. No accounts. Nothing a child can buy. Nothing about your child ever leaves your device.

Once installed, Tanglehedge plays without internet or mobile data. Explorer Cards, progress and settings are saved on the device itself. It only goes online to get its own updates, and those carry nothing about your child.

Keep it on your device

Tanglehedge installs straight from the browser. There is nothing to download from a store. Installing makes it open like any other app, work offline, and keep your saves.

Android and Chromebook

Tap Install on this device below, then Install. Or open the game in Chrome and find Install app in the menu.

iPad and iPhone

Open the game in Safari, tap Share, then Add to Home Screen. This matters here: without it, Safari may clear saves after a week away.

Windows and Mac

In Chrome or Edge, click the install icon at the end of the address bar.

Saves live in this browser on this device. Another browser or device starts fresh.